![]() ![]() ![]() ![]() Once that problem was fixed, however, I got the performance I expected from this engine. Keep in mind that no other games I have tried have this problem, and it is not mentioned in any of the game’s documentation. Ends up I had to add an exception to my dual-monitor settings to fix this problem. When I tried out Quake Wars, however, I got a solid 3 frames per second, regardless of my game settings. I have 2 monitors both running at 1280×1024, and all of my games always use my primary monitor, and have no less performance than using one monitor alone. A problem I ran into while trying out Quake Wars was the bug for dual-monitor users. They are not bad by any means, but they do look quite Doom 3-era. There is always somewhere to find good cover, somewhere to snipe, and some open land to use the vehicles.Īs far as the engine is concerned, as I said, it is based on the Doom 3 engine, so the system requirements are not incredibly high, but of course in return, the graphics are not the best. Each map is incredibly balanced, and have lots of areas for each class and type of vehicle to work well. There is a fairly large variety of maps in Enemy Territory: Quake Wars, which span the entire globe and all of its climates, from deserts to forests to frozen tundras. There is a large variety of vehicles for both factions, each with different functionality, spanning both land and the air. Left click fires, space jumps, shift sprints. The game plays as you would expect from most other first person shooters. Each role can contribute to the team’s main objectives, as well as having missions specific to that class. You get choices like soldier, medic, engineer, etc. You then choose your role, which varies depending on your team. You start by choosing a faction, either Strogg (Quake franchise evil alien race), or the GDF (Human military race). The game is a sort of team-based, mission-driven shooter, in which each map contains dozens of possible missions for each team. So if you consider that it’s based on an engine from 2004, it’s held up quite well. The game is based on the Quake 4 engine, which is of course based on the Doom 3 engine. Unlike the original Enemy Territory, Quake Wars is not free, but also packs in many more assets and replay value. Disclosure: We may earn a commission from links on this pageĭeveloper: id Software Publisher: Activision Release Date: OctoAlso On: Xbox 360Įnemy Territory: Quake Wars is a modern interpretation of 2003’s Wolfenstein: Enemy Territory, set in 2065 instead of World War II, and with characters, weapons, and other property from the Quake series. ![]()
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